Init: +3. Senses: Perception +10. Ac: 21, touch 12, flat-footed 17 (+7 armor, +3 Dex, +1 dodge, -2 rage, +2 shield).
Hp: 57 (6 HD; 3d12+3d10+21).
Fortitude: +9. Reflex: +5. Will: +5; +1 vs. fear. Defensive Abilities: bravery +1, trap sense +1, uncanny dodge.
Speed: 40 ft.. Melee: mwk trident +13/+8 (1d8+5) or mwk trident +11/+6 (1d8+5) and +1 light steel shield with mwk shield spikes +10 (1d6+5). Ranged: mwk trident +11 (1d8+5) or javelin +9 (1d6+5). Special Attacks: rage (9 rounds/day), rage powers (knockback). Strength: 20. Dexterity: 16. Constitution: 17. Intelligence: 8. Wisdom: 12. Charisma: 10.
Base Attack: +6. Cmb: +11. Cmd: 25.
Feats: Dodge, Double Slice, Improved Shield Bash, Shield Focus, Two-Weapon Fighting, Weapon Focus (trident).
Skills: Acrobatics +10 (+14 jump), Climb +8, Intimidate +5, Perception +10, Swim +8.
Languages: Common. Special Qualities: armor training 1, fast movement.
Gear: +1 breastplate, +1 light steel shield with masterwork shield spikes, javelins (5), masterwork trident, 1 gp. Boon: Gladiators can provide free access to the arena even after hours and can help PCs purchase non-magical exotic weapons at a 10% discount..
Tactics
Base Statistics When not raging, the gladiator has
AC 23, touch 14, flat-footed 19 (+7 armor, +3 Dex, +1 dodge, +2 shield)
hp 45
Fort +7
Will +3
Melee mwk trident +11/+6 (1d8+3) or mwk trident +9/+4 (1d8+3) and +1 light steel shield with mwk shield spikes +8 (1d6+3)
Ranged mwk trident +11 (1d8+3) or javelin +9 (1d6+3)
Str 16
Con 13
CMB +9
CMD 23
Skills Climb +6, Swim +6
Gladiators are as varied in their combat styles as are the nations of their birth, but all seek to trade blood for gold and glory. Many emphasize quickness and defense over brute strength, sizing up their foe before leaping into a blood fury with sword and shield. Gladiators can be used as bodyguards, riot police in a city, or elite military skirmishers. Replacing Dodge with Exotic Weapon Proficency creates an exotic weapon master. Outside the arena, gladiators are rarely found without a pair of drunkards to help celebrate their latest victory (CR 6).